[ Sharing ] itemdata.txt hypothesis explanation
Take item_type=weapon as the example, the parameter item_type value is weapon, here only 在後面 famous effect, parameter form
Matters needing attention: Between each parameter all is separates by big blank space "tab" as the area, for example item_type=weapontab blank space slot_bit_type= {rhand}
item_begin --Starts to announce the goods
weapon --The announcement goods type, altogether has the weapon/armor/asset/etcitem/questitem these kinds
1 --The deciding item number, the item number for the only number, cannot duplicate by chance with other goods
[small_sword] --The hypothesis goods name, may from subscribe, but the writing may not and other goods names is redundant
item_type=weapon --The definition goods type is weapon/armor/asset/etcitem/questitem, must be same with the front announcement
slot_bit_type={rhand} --The goods equipment type, altogether has back (behind - cloak) /chest (body) /feet (foot) /gloves (glove) /head () /legs (leg) /lhand (left to grasp) /lrhand (double to grasp) /rhand (right to grasp) /neck (item 鍊) /underwear (underwear) /rfinger; Lfinger (double refers to) /rear; Lear (double ear) /onepiece (whole body) /none (non- Wu Fangchu)
armor_type=none --Guards against has the type, has heavy (heavy armor)/light (light armor) /magicc (law gown) /none (must to guard against has)
etcitem_type=none --Other goods types, have arrow (arrow) /castle_guard (to defend a city mercenary soldier) /material (raw material) /pet_collar (pet 項圈, flute) /potion (liquid medicines) /recipe (make reel) /scroll (reel) /none (non- other types)
blessed=0 --Prayed for heavenly blessing (the present use)
weight=1600 --Cargo weight
default_action=action_equip --Including selects time two goods to suppose the movement in advance, action_equip (equipment) /action_map_open (opens map) /action_skill_maintain (skill manufacture) /action_skill_reduce (skill effect) /action_soulshot (soul ball) /action_spiritshot (black magic soul ball) /action_none (not to have movement)
consume_type=consume_type_normal --Depositing type consume_type_asset (property - only has gold coin) /consume_type_normal (general, cannot pile folds) /consume_type_stackable (to be ordinary, may pile folds)
initial_count=1 --Initial computation? ? ? Unclear, all all is 1, has the arrow the value is only 20
maximum_count=1 --Biggest computation? ? ? Unclear, some 1/20 /,200 three kinds, but looked like 20 are the duty goods, more than 200 for copper cash duty goods
soulshot_count=0 --The soul ball use quantity, 0 represents cannot use
spiritshot_count=0 --The black magic soul but the use quantity, 0 represents cannot use
immediate_effect=1 --Becomes effective immediately, 0 otherwise/1 are, the hypothesis is 0 is the reel, the pet 項圈, needs Shi Fa, the period of revolution.
price=0 --The price, completely all is 0, has [ adena ] the gold coin is only 1
default_price=768 --Not tax selling price
item_skill=[none] --The goods use skill effect, for example the liquid medicines, this effect must correspond with skilldata.txt, none is the non- skill effect
critical_attack_skill=[none] --When uses this weapon attack, the storm strikes when attaches the skill effect, for example is cursed suddenly the bayonet, similar 蒐 soul stone effect
material_type=steel --This goods material quality, for example the wooden arrow is wood
crystal_type=none --Crystallization type
crystal_count=0 --Crystallization quantity
is_trade=1 --Whether or not the transaction 0 otherwise/1 may
is_drop=1 --Whether or not discards 0 otherwise/1 to be possible
is_destruct=1 --May destroy 0 otherwise/1 to be possible (at present to be many for cannot destroy)
physical_damage=8 --Physical striking power
random_damage=10 --The stochastic striking power 0, 1, 5, 10, 204 kinds, the blunt instrument are many is 20, the sword, the model calligraphy, the stick, the spear is 10, the bow, the dagger, 拳套 are 5, 克魯 promises XX commemorates the qin is 1
weapon_type=sword --Weapon type, sword, blunt instrument, law stick, model calligraphy, 拳套, none (non- weapon).. And so on
can_penetrate=0 — may penetrate, has a pair of knife, the long handle spear halberd hypothesis is only 1, other all are 0
critical=8 --The fatal probability revises, 克魯 promises XXX commemorates the qin is 1, 拳套, the blunt instrument is 4, the sword, the long handle spear halberd, the double knife are 8, the bow, the dagger are 12
hit_modify=0 --The hit revises, the dagger, the long handle spear halberd, the bow are -3.75, the blunt instrument, 拳套 is -4.75, 克魯 promises XX commemorates the qin is -25, the novice weapon, other types are 0
avoid_modify=0 --Avoids the revision, the shield -8, other are 0
dual_fhit_rate=0 --Two strike weapon hit revises, 拳套 is 50, the double knife probability has 31/34/36/39/40~42/44/45/47/48/50/70
shield_defense=0 --Shield standard files defensive power
shield_defense_rate=0 --The shield standard files probability, the shield 類皆 is 20, other are 0
attack_range=40 --May carry on the attack distance, general weapon 40, spear halberd 80, bow 500
effective_range=48 --Actually may attack the distance, the general weapon 48, the spear halberd 96, the bow 600, take the bow as an example, marches forward to 500 may start with the object distance to attack, if attacks time the goal escapes, escapes is away from has not surpassed 600 o'clock, still is the attack to be effective.
damage_range={0;0;40;120} --Is the damage scope, how unclear actually should define
attack_speed=379 --Attack speed, long bow 227, pet weapon 277, short bow 293, spear halberd, double knife, 拳套, double technique stick 325, common single walking stick, sword, blunt instrument, model calligraphy 379, dagger 433
reuse_delay=0 --The attack must reply the time, the long bow 1,500, the short bow 1,100, the trident, the police guard spear, the minority NPC special-purpose weapon are 2
mp_consume=0 --When attack needs MP
magical_damage=6 --Black magic striking power
durability=95 --Durableness.. At present should useless
damaged=0 --Whether has damaged.. At present should useless
physical_defense=0 --Physical defensive power
magical_defense=0 --Black magic defensive power
mp_bonus=0 --When equipment increases the MP value (law gown to add MP the effect)
category={} --At present useless
enchanted=0 --Whether strengthened, at present all is 0
html=[item_default.htm] --This goods link to what htm files (manufacture reel use), default_action must be action_skill_maintain
equip_pet={0} --May equip again on what all sorts of kind of pets body
equip_pet={@ALL_PET}、equip_pet={@hatchling_of_wind;@hatchling_of_star; @hatchling_of_twilight}、equip_pet={@pet_wolf_a}、equip_pet={0} (Cannot equip)
magic_weapon=0 --Whether is the black magic weapon 0 otherwise/1 is
item_end