2006.06.28 17:05:03,861 SEVERE 10 net.sf.l2j.gameserver.NpcTable NPCTable: Error creating NPC table: java.sql.SQLException: Unknown column 'idTemplate' in 'field list'
2006.06.28 17:05:04,346 SEVERE 10 net.sf.l2j.gameserver.NpcTable NPCTable: No npc correlating with id : 1
2006.06.28 17:05:04,346 SEVERE 10 net.sf.l2j.gameserver.NpcTable NPCTable: No npc correlating with id : 1
2006.06.28 17:05:04,346 SEVERE 10 net.sf.l2j.gameserver.NpcTable NPCTable: No npc correlating with id : 1
2006.06.28 17:05:04,361 SEVERE 10 net.sf.l2j.gameserver.NpcTable NPCTable: No npc correlating with id : 1
2006.06.28 17:05:04,361 SEVERE 10 net.sf.l2j.gameserver.NpcTable NPCTable: No npc correlating with id : 1
#include "default.h"
#include "resource.h"
#include "winsock2.h"
#include "ioc.h"
#include "usersocket.h"
#include "server.h"
#include "NpcServer.h"
#include "NpcSocket.h"
#include "log.h"
#include "NPC.h"
#include "world.h"
#include "DB.h"
#include "config.h"
#include "objectdb.h"
#include "skill.h"
#include "L2Time.h"
#include "pledge.h"
#include "setting.h"
#include "door.h"
#include "vehicle.h"
#include "holything.h"
#include "residence.h"
#include "castle.h"
#include "agit.h"
#include "pc_param.h"
#include "skillAcquire.h"
#include "PrecompiledHeaderDB.h"
#include "ThreadLocalWorldMap.h"
#include "TimeAnalysis.h"
#include "LogCli.h"
#include "IOCPMessage.h"
#include "PetitionCli.h"
#include "HTMLCache.h"
#include "perfmon.h"
// AreaData (after skill, geo)
Log.Add(LOG_NORMAL, "Loading AreaData");
g_World.GetGeo()->LoadArea();
// Log.Add(LOG_NORMAL, "Loading AreaData Finished");
// Setting (item,
Log.Add(LOG_NORMAL, "Loading Setting");
g_Setting.Load();
// Log.Add(LOG_NORMAL, "Loading Setting finished");
// NPC (item, skill
Log.Add(LOG_NORMAL, "Loading NPC");
g_ObjectDB.LoadNPC();
// Log.Add(LOG_NORMAL, "Loading NPC finished");
// Door
Log.Add(LOG_NORMAL, "Loading DoorData");
g_DoorDB.Load();
#endif
break;
}
}
return (buf - start);
overflow:
Log.Add(LOG_ERROR, L"Buffer overflow in Assemble");
return 0;
//unguard;
}
onst unsigned char Disassemble(const unsigned char packet, const char* format, ...)
{
guard(const unsigned char Disassemble(const unsigned char packet, const char* format, ...));
const char* f = format;
va_list ap;
int t;
va_start(ap, format);
while ((t = format++))
{
switch (t)
{
case 'c':
{
char cp = va_arg(ap, char*);
*cp = packet++;
}
break;
case 'h':
{
short hp = va_arg(ap, short*);